Why do I say that? Initially, battle camp was a lot on strategy. How do you combine different elements and different zodiacs to get different attack strategies. The zodiacs are random but pretty much you could get your first super quite easily.
Now? It has evolved tremendously to favour those who spends and to kick out those that don't, judging by the number of mentees (ie low level newbies) who left the game after 1 week of playing.
The facts:
- Previously you can pretty much get a Super if you work hard enough at the raids.
Now, you dont get any supers regardless if it is a normal raid or hall raids.
- Previously you are encouraged to get different mobs as the bosses have different elements and attack differently. Different elements may get different reactions so its to your advantage to get different mobs of the same zodiac.
Now, you have something stupid called TvT which doesnt have any of this abilities and can pretty much let anyone use less effort and get 5x more trophies than hitting the actual boss. - Previously, the chance of you get a pretty decent monster from the spins at the store is quite ok. I got my ultras and epics from there.
Now, you either get rares or specials.
What happens when you "feedback" to them? For point 2, they say that they will feedback to their team which they basically did nothing. For points 1 and 3, they blame it on chance and there is nothing they could do about it.
Seriously... Chance? Again, the facts. If it is really a game of chance, I won't be seeing the spins dropping at the exact same spot 5 out of 10 times. To me, in technical terms, it looks a lot like something called a weighted chance.
The concept of weighted chance is simple. You assign a certain weightage to all the items so some will get hit more often than others. It doesnt matter how many times you see an item being repeated because the weightage will overwrite it. Therefore personally, to me, the reply they gave is **.
What they can do to fix it? Very simple changes.
- Fix the chance issue for the raids and spins and give everyone a fair chance in getting their mobs. Getting the zodiacs aligned is already hard enough. Don't push it.
- Fix the TvT by limiting its effectiveness. If you really want the game to be balanced, limit the TvT to 5 energy per hit and boosters have no effect. Otherwise, you will get more trophies hitting just only TvT than hitting the boss. This will also give a fair chance to those who cannot hit the boss to get some trophies.
- Stop changing rules halfway through the game. If you really want to inject an element of uncertainty, just do ONE change and that's it. Don't keep changing it as it gives an impression that you just want people to spend.
Seriously battle camp creators, do you think so many people are spending for the event? Just look at the hacks available for battle camp for Android. Sooner or later, your loyal players will leave.
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